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The country of the rising sun has moved far ahead in the study of new technologies and now claims absolute power. This is not a delusional dream, its Red Alert 3 A unique strategy comes back triumphantly The USSR and the US once again agreed in an absurd war, where destructive battles are generously flavored with healthy humor. ![]() Download red alert 3 full version single link free#NVIDIA GeForce 6800 or better, ATI Radeon X800 or Better Sound Card: Yes Free Disk Space: 10 GB of free hard drive space, 12 GB for EA Link DVD-ROM: 8X or faster DVD-Rom Drive. Red Alert 3 Uprising Single Link Free Disk Space Red Alert 3 Uprising Single Link Free Disk Space.It'd be nice if someone could make a proper, adaptable AI for these kinds of games one day, but since nearly everyone in the RTS genre is guilty of it, it's hard to ding EALA. Don't be surprised to see the AI in Commander's Challenge basically spam you with an endless supply of units until you can cripple its economy or production facilities, you're going to have to brace for them. In the campaigns and the Commander's Challenge, the AI will settle for the same tactic or pattern and repeat it endlessly you just have to recognize the pattern and counter it. The Commander's Challenge is indeed that, though it's mainly done through the traditional method of making C&C tougher giving the computer opponent plenty of handicaps instead of making it smarter. That's because the game records your time to complete a mission, with the idea that you can try and better it. The idea in Commander's Challenges is that you're placed in situations and scenarios that will push you to the limits you have to win without being able to save the game and with an eye on the clock. Download red alert 3 full version single link series#When you're done with the mini-campaigns, a task that will occupy about eight to 10 hours of your life, you can move on to the Commander's Challenges, a series of missions that are geared toward C&C experts. This is a well-polished product, which we've come to expect from EALA, which has been making strategy games steadily for years now. There's also returning talent, like the lovely Gemma Atkinson to give the Allied commanders orders. There's a slew of new live-action cinematics and cutscenes, starring some notable talent, like Malcolm McDowell, "Nature Boy" Ric Flair, and others. Thankfully, even though it is digitally distributed and not being packaged in a retail box, EALA still maintains a high degree of quality. That just makes you constantly quick save and quick load until you get things right. It wouldn't be fun to be on the receiving end of these weapons, but if you're the one dishing out the hurt, fire away! What's not as fun are some of the puzzle-like parts of each mission that require you to do a task exactly as the designer envisioned with almost no room for variation or error. It also self-repairs and can absorb a ridiculous amount of damage. Then there's the Rising Sun's new Giga-Fortress, a transformable island that turns into a floating Samurai head that fires a devastating laser. Take for instance the Allies' new Harbinger gunship, which pummels units and buildings while soaking up a lot of damage and repairing itself over time. It's telling that there's no multiplayer built into Uprising, because many of these new weapons would easily unbalance any match. And for what it's worth, the mini-campaigns tend to be fun when you get to unleash the new toys at your disposal. That's a plus, as most C&C fans are probably longtime veterans of the genre, and even if you are a newcomer you will have been battle-tested by Red Alert 3. Since the mini-campaigns are so short, there's no time to "ramp up" in terms of difficulty, so things get hairy quickly. There is no co-op mode, or multiplayer in general, but you do get challenging missions that will test your ability to micromanage an economy and army at the same time. If you were accustomed to the co-op gameplay of Red Alert 3 (even if you played by yourself you were always paired with a computer partner), then Uprising will remind you of the good old single-player days of C&C. So like the original game, each campaign exists in its own separate universe, but since they're so brief, there's very little story to follow. And the Yuriko campaign tells the story of the Akira-like Japanese schoolgirl-turned-weapon. The Rising Sun campaign deals with Russian aggressiveness. The Untied States campaign is about the pacification of the occupied Japanese islands. The Russian campaign is about the aftermath of defeat and taking on a dangerous megacorporation. There's no narrative thread that unifies the campaigns, as each serves as a vignette of sorts. ![]()
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